radiosity$504383$ - translation to spanish
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radiosity$504383$ - translation to spanish

COMPUTER GRAPHICS RENDERING METHOD USING DIFFUSE REFLECTION
Radiosity (3D computer graphics)
  • BMRT]]
  • The geometrical form factor (or "projected solid angle") ''F''<sub>ij</sub>.<br /><br /> ''F''<sub>ij</sub> can be obtained by projecting the element ''A''<sub>j</sub> onto the surface of a unit hemisphere, and then projecting that in turn onto a unit circle around the point of interest in the plane of ''A''<sub>i</sub>. The form factor is then equal to the proportion of the unit circle covered by this projection.<br /><br />Form factors obey the reciprocity relation ''A''<sub>i</sub>''F''<sub>ij</sub> = ''A''<sub>j</sub>''F''<sub>ji</sub>
  • access-date=1 February 2013}}</ref> (simple implementation of radiosity renderer based on OpenGL) 79th iteration.

radiosity      
n. radiosidad, método utilizado para calcular patrones de luz y sombra para crear imágenes gráficas de modelos tridimensionales

Wikipedia

Radiosity (computer graphics)

In 3D computer graphics, radiosity is an application of the finite element method to solving the rendering equation for scenes with surfaces that reflect light diffusely. Unlike rendering methods that use Monte Carlo algorithms (such as path tracing), which handle all types of light paths, typical radiosity only account for paths (represented by the code "LD*E") which leave a light source and are reflected diffusely some number of times (possibly zero) before hitting the eye. Radiosity is a global illumination algorithm in the sense that the illumination arriving on a surface comes not just directly from the light sources, but also from other surfaces reflecting light. Radiosity is viewpoint independent, which increases the calculations involved, but makes them useful for all viewpoints.

Radiosity methods were first developed in about 1950 in the engineering field of heat transfer. They were later refined specifically for the problem of rendering computer graphics in 1984 by researchers at Cornell University and Hiroshima University.

Notable commercial radiosity engines are Enlighten by Geomerics (used for games including Battlefield 3 and Need for Speed: The Run); 3ds Max; form•Z; LightWave 3D and the Electric Image Animation System.